Seems to be related to filenames / filename-lengths!
I always used renamed mission-files like \"Descent II - Obsidian.mn2 / hog\" instead of \"Obsidian.mn2 / hog\".
Now it seems like mission-names need to be <= 9 characters long:
- Vertigo.mn2 / Vertigo.hog -> works!
- VertigoXY.mn2 / VertigoXY ...
Search found 21 matches
- Sat Jul 25, 2009 5:14 am
- Forum: Descent Single Player
- Topic: Cannot Load \"Obsidian\"-savegames in D2X-XL
- Replies: 4
- Views: 2435
- Sat Jul 25, 2009 2:47 am
- Forum: Descent Single Player
- Topic: Cannot Load \"Obsidian\"-savegames in D2X-XL
- Replies: 4
- Views: 2435
- Fri Jul 24, 2009 12:23 pm
- Forum: Descent Single Player
- Topic: Cannot Load \"Obsidian\"-savegames in D2X-XL
- Replies: 4
- Views: 2435
Cannot Load \"Obsidian\"-savegames in D2X-XL
Help (yet again)!
After having finished playing TEW (with great enthusiasm!) and after some quite stressful weeks I just wanted to start playing Ellusion Design´s \"Obsidian\".
Seems quite interesting so far...
only I can´t load any savegames :-(
I *can* save but whenever I try to load I get the ...
After having finished playing TEW (with great enthusiasm!) and after some quite stressful weeks I just wanted to start playing Ellusion Design´s \"Obsidian\".
Seems quite interesting so far...
only I can´t load any savegames :-(
I *can* save but whenever I try to load I get the ...
- Thu May 21, 2009 3:27 pm
- Forum: Descent Single Player
- Topic: TEW Level 26 - How to get to the hostages?
- Replies: 13
- Views: 2827
Thiefbot
Concerning the Thiefbot:
I quite liked the idea of the Thief back when D2 was released and enjoyed the hunting until I reached Secret Level 2.
Due to a bug (?) or a savegame-error (?) or a catastrophic level-design-mistake (?) there were unlimited Thiefs there!
I destroyed one - another one ...
I quite liked the idea of the Thief back when D2 was released and enjoyed the hunting until I reached Secret Level 2.
Due to a bug (?) or a savegame-error (?) or a catastrophic level-design-mistake (?) there were unlimited Thiefs there!
I destroyed one - another one ...
- Thu May 21, 2009 3:16 pm
- Forum: Descent Single Player
- Topic: TEW Level 26 - How to get to the hostages?
- Replies: 13
- Views: 2827
- Thu May 21, 2009 5:38 am
- Forum: Descent Single Player
- Topic: TEW Level 26 - How to get to the hostages?
- Replies: 13
- Views: 2827
- Wed May 20, 2009 2:32 pm
- Forum: Descent Single Player
- Topic: TEW Level 26 - How to get to the hostages?
- Replies: 13
- Views: 2827
- Mon May 18, 2009 4:51 am
- Forum: Descent Single Player
- Topic: TEW Level 26 - How to get to the hostages?
- Replies: 13
- Views: 2827
- Sun May 17, 2009 5:15 pm
- Forum: Descent Single Player
- Topic: TEW Level 26 - How to get to the hostages?
- Replies: 13
- Views: 2827
TEW Level 26 - How to get to the hostages?
Yes, I finally have reached Level 26 of the *great* TEW - so much fun!!
I destroyed nearly all bots and explored all rooms but one: I just can´t reach the hostages :-(
- the room can be reached only via a tunnel from the next room to the right
- that tunnel is opened by a switch *in* the closed ...
I destroyed nearly all bots and explored all rooms but one: I just can´t reach the hostages :-(
- the room can be reached only via a tunnel from the next room to the right
- that tunnel is opened by a switch *in* the closed ...
- Tue May 05, 2009 7:15 am
- Forum: Descent Single Player
- Topic: TEW Secret Level 2 - unreachable items in reactor roorm
- Replies: 10
- Views: 2637
- Sun May 03, 2009 3:26 am
- Forum: Descent Single Player
- Topic: TEW Secret Level 2 - unreachable items in reactor roorm
- Replies: 10
- Views: 2637
- Sat May 02, 2009 4:40 am
- Forum: Descent Single Player
- Topic: TEW Secret Level 2 - unreachable items in reactor roorm
- Replies: 10
- Views: 2637
- Fri May 01, 2009 9:45 am
- Forum: Descent Single Player
- Topic: TEW Secret Level 2 - unreachable items in reactor roorm
- Replies: 10
- Views: 2637
TEW Secret Level 2 - unreachable items in reactor roorm
In TEW´s secret level 2 (not Level 8 as I first wrote - sorry!) in the reactor room there are 4 compartments containing goodies.
There are 2 hidden switches, too.
One of them opens 2 of the compartments but the other one does nothing.
I checked in DLE and found this:
Cube 215, Side 1 = Trigger 12 ...
There are 2 hidden switches, too.
One of them opens 2 of the compartments but the other one does nothing.
I checked in DLE and found this:
Cube 215, Side 1 = Trigger 12 ...
- Fri May 01, 2009 9:38 am
- Forum: Descent Single Player
- Topic: Picking up Helix makes me loose Spreadfire (in TEW)
- Replies: 23
- Views: 5247
- Fri May 01, 2009 6:18 am
- Forum: Descent Single Player
- Topic: Picking up Helix makes me loose Spreadfire (in TEW)
- Replies: 23
- Views: 5247
- Thu Apr 30, 2009 6:02 pm
- Forum: Descent Single Player
- Topic: Picking up Helix makes me loose Spreadfire (in TEW)
- Replies: 23
- Views: 5247
Picking up Helix makes me loose Spreadfire (in TEW)
I´m playing TEW and just found \"My First Helix Cannon (TM)\" in Level 08.
Yet, as soon as I pick it up my trusty Spreadfire Cannon is gone :-(
Is this an intended behaviour in TEW?
Or is it a bug in current version of D2X-XL (1.14.27)?
I already played through D2 with an older version of D2X-XL ...
Yet, as soon as I pick it up my trusty Spreadfire Cannon is gone :-(
Is this an intended behaviour in TEW?
Or is it a bug in current version of D2X-XL (1.14.27)?
I already played through D2 with an older version of D2X-XL ...
- Thu Apr 30, 2009 11:08 am
- Forum: Descent Single Player
- Topic: Unreachable Double Exit-Cube in D2, Secret 1 \"Segment
- Replies: 7
- Views: 2583
By the way...
@DarkHorse, DarkFlameWolf & Sirius (etc.):
Even as I wanted to \"just\" test the current D2X-XL \"a bit\", I now find myself playing TEW.
Thank you very, very much indeed!
It´s hard to express what your work means to me.
Descent rules. D2X-XL rules. And you rule, too.
That had to be said :-)
Even as I wanted to \"just\" test the current D2X-XL \"a bit\", I now find myself playing TEW.
Thank you very, very much indeed!
It´s hard to express what your work means to me.
Descent rules. D2X-XL rules. And you rule, too.
That had to be said :-)
- Thu Apr 30, 2009 11:03 am
- Forum: Descent Single Player
- Topic: Unreachable Double Exit-Cube in D2, Secret 1 \"Segment
- Replies: 7
- Views: 2583
- Sun Apr 26, 2009 4:24 pm
- Forum: Descent Single Player
- Topic: Unreachable Double Exit-Cube in D2, Secret 1 \"Segment
- Replies: 7
- Views: 2583
Unreachable Double Exit-Cube in D2, Secret 1 \"Segment
In Descent II´s 1st Secret Level \"Segment City\" I just found a double Exit-Cube:
The level has 4 exit-cubes that return you to the normal level you came from:
- behind the first door from starting point
- at the very far end of the level
- at the top of the reactor room
- and in the room opposite ...
The level has 4 exit-cubes that return you to the normal level you came from:
- behind the first door from starting point
- at the very far end of the level
- at the top of the reactor room
- and in the room opposite ...
- Fri Mar 31, 2006 2:57 pm
- Forum: D2X-XL
- Topic: D2X-XL suggestions thread
- Replies: 410
- Views: 108029
feature-request-o-rama
Feature Requests (using v1.6.6 on Windows 2000):
1.) Cloaking Device doesn´t work with Hi-Res-Pyro-Model
(the dark / translucent appearance should override custom textures - that´s why I´m posting this as feature request instead of posting at bugs...)
2.) dialogue-behaviour:
some dialogue-windows ...
1.) Cloaking Device doesn´t work with Hi-Res-Pyro-Model
(the dark / translucent appearance should override custom textures - that´s why I´m posting this as feature request instead of posting at bugs...)
2.) dialogue-behaviour:
some dialogue-windows ...
- Fri Mar 31, 2006 2:54 pm
- Forum: D2X-XL
- Topic: Lots of feature-requests...
- Replies: 0
- Views: 1254
Lots of feature-requests...
EDIT:
darn - was ment to be a reply on the suggestions-thread.
please kindly ignore this post
darn - was ment to be a reply on the suggestions-thread.
please kindly ignore this post