woot to Supreme Commander!! if I wasn't completely broke trying to almost replace every single part on my PC that originally cost me around 2 grand I would definitely get that game :P
Also I'm no diedel here :lol: but I do know that saving texture memory to system memory is an ABSOLUTE NO NO. Heh ...
Search found 55 matches
- Sat Jun 02, 2007 12:13 am
- Forum: D2X-XL
- Topic: D2X-XL on Windows Vista?
- Replies: 39
- Views: 21133
- Tue Mar 13, 2007 1:15 am
- Forum: D2X-XL
- Topic: Boiling Point - Problem
- Replies: 8
- Views: 3902
- Fri Mar 09, 2007 1:35 am
- Forum: D2X-XL
- Topic: Thanks Diedel
- Replies: 16
- Views: 5366
- Tue Mar 06, 2007 12:19 am
- Forum: D2X-XL
- Topic: Thanks Diedel
- Replies: 16
- Views: 5366
- Tue Feb 27, 2007 10:43 pm
- Forum: D2X-XL
- Topic: Make Your D2x Look It's Best:
- Replies: 26
- Views: 11545
- Tue Feb 27, 2007 12:41 pm
- Forum: D2X-XL
- Topic: Make Your D2x Look It's Best:
- Replies: 26
- Views: 11545
- Mon Feb 26, 2007 1:52 am
- Forum: D2X-XL
- Topic: Playtesters needed
- Replies: 31
- Views: 11595
- Tue Feb 20, 2007 10:57 am
- Forum: D2X-XL
- Topic: Playtesters needed
- Replies: 31
- Views: 11595
lol yea i thought that res was too high i'll scale it down in the future. All settings are maxed out except for Open-GL lighting (which is what you said to leave off). This didn't happen before with high-rez textures or powerups enabled but when i turned them off nothing really happened. I wish I ...
- Tue Feb 20, 2007 12:26 am
- Forum: D2X-XL
- Topic: Playtesters needed
- Replies: 31
- Views: 11595
http://upload6.postimage.org/344897/untitled.jpg
this is what I'm seeing....parts of the level that I shouldn't be seeing. I don't know whats going on but I thought you might like to see it. Yes the image is bigg too I play at like 1680x1050. I can scale it down if you need me to. No bugs yet so ...
this is what I'm seeing....parts of the level that I shouldn't be seeing. I don't know whats going on but I thought you might like to see it. Yes the image is bigg too I play at like 1680x1050. I can scale it down if you need me to. No bugs yet so ...
- Mon Feb 19, 2007 8:52 pm
- Forum: D2X-XL
- Topic: Playtesters needed
- Replies: 31
- Views: 11595
- Mon Feb 19, 2007 1:57 pm
- Forum: D2X-XL
- Topic: Playtesters needed
- Replies: 31
- Views: 11595
- Mon Feb 19, 2007 1:15 pm
- Forum: D2X-XL
- Topic: Playtesters needed
- Replies: 31
- Views: 11595
sorry diedel, lol im trying to get past the first part in the first level (i can't figure out where the trigger is to unlock the doors :oops: . So far the amount and configuration of robots is awesome, no real change needed there. The lighting issue that you fixed works better and the other minor ...
- Sat Feb 17, 2007 10:01 pm
- Forum: D2X-XL
- Topic: Playtesters needed
- Replies: 31
- Views: 11595
- Sat Feb 17, 2007 2:25 pm
- Forum: D2X-XL
- Topic: Playtesters needed
- Replies: 31
- Views: 11595
ok from what I see there is a grave inconsistency of energy. The first main room has lighting bugs of some kind (it was rendering really weird). This is having everything and i mean EVERYTHING maxed out. OpenGL lighting enabled shadows and smoke maxed out range on everything maxed out. The amount ...
- Fri Feb 16, 2007 12:38 pm
- Forum: D2X-XL
- Topic: Playtesters needed
- Replies: 31
- Views: 11595
- Thu Feb 15, 2007 9:57 pm
- Forum: D2X-XL
- Topic: Playtesters needed
- Replies: 31
- Views: 11595
- Thu Feb 15, 2007 3:28 pm
- Forum: D2X-XL
- Topic: follow up using D2X-XL on an iBook G3
- Replies: 2
- Views: 2881
- Sat Feb 10, 2007 2:39 pm
- Forum: D2X-XL
- Topic: D2X-XL Q&A
- Replies: 356
- Views: 206967
- Fri Feb 09, 2007 11:06 pm
- Forum: D2X-XL
- Topic: D2X-XL Q&A
- Replies: 356
- Views: 206967
- Fri Feb 09, 2007 11:10 am
- Forum: D2X-XL
- Topic: D2X-XL Q&A
- Replies: 356
- Views: 206967
I see what you mean but what I'm saying is...Ok for a scenario. I'm loading a level made by someone that has a custom robot. That's fine but Diedel if you put it into the level data (mn2) a table of any custom bots and any other data needed to load them into memory for use you really wouldn't have ...
- Fri Feb 09, 2007 1:46 am
- Forum: D2X-XL
- Topic: D2X-XL Q&A
- Replies: 356
- Views: 206967
Going into what Chaos was asking about incorporating custom models into d2x-xl, wouldn't it be possible to have, a routine that, say searched for custom bots in the bot folder and load them up with d2x-xl upon startup? That way if the person wanted to play a level with them they'd already be loaded ...
- Wed Feb 07, 2007 9:48 pm
- Forum: D2X-XL
- Topic: Afterburner Project - by DizzyRox
- Replies: 375
- Views: 90073
- Wed Feb 07, 2007 9:47 pm
- Forum: D2X-XL
- Topic: Hires robot models
- Replies: 37
- Views: 10553
- Wed Feb 07, 2007 2:55 pm
- Forum: D2X-XL
- Topic: Hires robot models
- Replies: 37
- Views: 10553
here's the model with dizzy's helpful hints I believe it looks far better. But for some reason the edges on the gun don't want to fillet at all! :x I come up with a non-manifold vertex error :? and i have No clue as to to solution to get it fixed. Other than that a few little tweaks and it'll be ...
- Mon Feb 05, 2007 12:42 pm
- Forum: D2X-XL
- Topic: Windows Vista and DRM
- Replies: 7
- Views: 3250
- Sat Feb 03, 2007 12:12 am
- Forum: D2X-XL
- Topic: D2X-XL on Windows Vista?
- Replies: 39
- Views: 21133
- Fri Feb 02, 2007 12:46 pm
- Forum: D2X-XL
- Topic: D2X-XL on Windows Vista?
- Replies: 39
- Views: 21133
Actually Vista supports OpenGL like its native D3D. In fact, Microsoft has said that in vista openGl will run better than its own API. It has full support I was a beta tester for that. The drivers are, mind you, hard to install and/or find but once they're in it works just like XP....BTW yes i have ...
- Fri Feb 02, 2007 12:38 pm
- Forum: D2X-XL
- Topic: Hires robot models
- Replies: 37
- Views: 10553
- Fri Feb 02, 2007 12:34 am
- Forum: D2X-XL
- Topic: Hires robot models
- Replies: 37
- Views: 10553
Well I see what you mean. However you do Not have to be as blunt as you were :x ! I realized that yes the proportions were outta whack and needed to be fixed and as for your comments Chaos....I'm doing this on my own free will. I love this game and want to see it be bettered, however if you just ...
- Tue Jan 30, 2007 3:38 pm
- Forum: D2X-XL
- Topic: Hires robot models
- Replies: 37
- Views: 10553
- Sat Jan 27, 2007 11:45 am
- Forum: D2X-XL
- Topic: Hires robot models
- Replies: 37
- Views: 10553
- Fri Jan 26, 2007 12:16 am
- Forum: D2X-XL
- Topic: Hires robot models
- Replies: 37
- Views: 10553
- Thu Jan 25, 2007 4:53 pm
- Forum: D2X-XL
- Topic: Hires robot models
- Replies: 37
- Views: 10553
smoothing is an option but increases polys almost ten-fold at points...also yes I got some really great tuts (from the modelers that made UT2003!)
that showed me how to take an ordinary cube and morph it into a person with armor. With this I'm hoping to be able to include rivets from scarring etc ...
that showed me how to take an ordinary cube and morph it into a person with armor. With this I'm hoping to be able to include rivets from scarring etc ...
- Thu Jan 25, 2007 2:28 pm
- Forum: D2X-XL
- Topic: Hires robot models
- Replies: 37
- Views: 10553
Here is the latest model I'm working on....it took me about 30 minutes to make instead of the hours it took me to do the other junk I was working on so these tutorials helped immensely! 8)
I'm sure you all will probably say that looks really cartoony and/or blocky but give it time....(Rome wasn't ...
I'm sure you all will probably say that looks really cartoony and/or blocky but give it time....(Rome wasn't ...
- Sun Jan 21, 2007 5:36 am
- Forum: D2X-XL
- Topic: Anybody want these?
- Replies: 35
- Views: 10385
Just wonering but is there a way to select what pat of the model gets the poly cuts? What I'm pretty much saying is....can you take a falt faced part of a gun that might consist of...say.....5 faces and make it into maybe 1-3 faces?
Also for the rounded cylindrical like surfaces....are they NURBS ...
Also for the rounded cylindrical like surfaces....are they NURBS ...
- Fri Jan 19, 2007 1:40 am
- Forum: D2X-XL
- Topic: Hires robot models
- Replies: 37
- Views: 10553
- Thu Jan 18, 2007 10:06 pm
- Forum: D2X-XL
- Topic: Afterburner Project - by DizzyRox
- Replies: 375
- Views: 90073
- Thu Jan 18, 2007 2:19 pm
- Forum: D2X-XL
- Topic: Afterburner Project - by DizzyRox
- Replies: 375
- Views: 90073
- Wed Jan 17, 2007 10:51 pm
- Forum: D2X-XL
- Topic: Afterburner Project - by DizzyRox
- Replies: 375
- Views: 90073