Would you want a 6-8\" pyro on your desk

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Sniper
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Post by Sniper »

Hey that looks really cool! What about the nose though - I thought the nose (even the high-poly count in the videos) was more ... square? The nose here reminds me of the GL.
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Post by KoolBear »

That is looking nice.
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Post by Ferno »

yea, the nose needs to be more angular. it's quite bulbous as it is.
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Post by BUBBALOU »

dont worry about that this is just to get things in place.. she will have a hard nose with rounded edges...

i will give you something more to look at in the morning before anything further is done after I pull back out the edges.

I want it to look just right before the finer details are added

[edit]

Image

These are references to the Movie - yes it is obvious what needs to be done but at least you have something to go by

ImageImageImageImage
ImageImageImageImage
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Post by []V[]essenjah »

Nose looks a little vertically tall. Small adjustment to make though. I take it that you used Catmul-Clark to create the original nose?
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Post by Sniper »

I'll point out the differences. Bubba, you've probably seen all of these; I'm just trying to help.

TOP VIEW:

1. The wings are too short (width wise. from the ship out).
2. The end lasers are too small in diameter.
3. Inside lasers are too close to the body.
4. Nose is too short.
5. Main body is too long at the back.
6. Engines/Thrusters are too long at the back.

SIDE VIEW

1. Outer and inner lasers are too low
2. Front part of the nose is too thick
3. Front part of the nose, underneath, there is a definite angle forward (away from the nose) before the nose comes back towards the body.
4. The rear part of the main side wings (that have the lasers on them) have a point that sticks out, and the rear portions are not straight - there's a slight curve.

OVERALL

1. The nose needs definite attention. It's all about the nose.
3. The engines and the rear part of the main body stick out too far
4. Adding the point to the rear part of the wings will add character that it needs.
5. Adding the slight curve to the rear part of the wings will add character too.
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Post by BUBBALOU »

yes a little tweeking is required, by far that is not finished. Parts are also missing like the main wing flares, canopy bracket, laser cooling fins, missile brackets, yada yada yada.... In the next day or so it will match those pictures, and the base will be done. Then we'll bring it up to date as in not to look like a lowpoly model from 1995 with details to the body, but not in a way to distract from the base. As in seams, panels, panel textures, rivets, grates, etc etc if you catch my drift...

all input is greatly appreciated. Overall this will be pieced out just like a styrene/resin model kit when done.

Was pretty funny when I took the intro movie and extracted it using a MVE~>AVI tool became a 1 Gig video ugg

Kepp you posted should have more tweeks done by friday evening. Most of the object are in their basic forms and not edited

I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
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Post by Duper »

Image


Image

These are taken from the D2 intro movie. The first one was to show the facets and bevels of the nose. ..don't forget the \"jags\" on the back of the wings. ;)
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Post by Aus-RED-5 »

Duper, he hasn't. ;)
BUBBALOU wrote:Just a quick update, most proportions are in place
ImageImageImageImage

Next will be smoothing and features
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Post by Duper »

ah.. missed them in that version. thx!
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Post by BUBBALOU »

Look carefully at the MFD in green Duper posted. It actually has 2 different pyro's in it.. The top and front is actually the earlier version and the side view is the one from the cinematic

Just a little FYI from Parallax

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Post by Duper »

...i knew that...
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Post by BUBBALOU »

lil bit more

ImageImageImageImage

Piece by lil piece

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Post by Aus-RED-5 »

Thats look awesome Bubba!

Nice work sofar. Keep it up. ;)
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Post by Duper »

The reflections remind me of that game \"Green Army men\". ;)

Looks wonderful Bubba. Very nice work.
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Post by Sniper »

That's awesome Bubba! Very awesome!
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Post by d3jake »

Looks really cool! It may just be because of the perspective, but it looks to me like the engines stick out a bit far from the body? Do you have a screen shot out of one of the cinematics for refrence?
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Post by KoolBear »

Jake look up about 8 post, Bubbalou has both his model and above it similar perspectives above those.
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Post by BUBBALOU »

Scrolling is so hard to do isn't it Jake.. :P

ImageImage


Little details can be corrected at the end, bulk work is in progress. Remember the cini-model might be about 800 polys at the most and very low detail
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Post by KoolBear »

Bubbalou,

Did you forget we wanted to \"break away\" some of the parts? This looks pretty solid ;)
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Post by Aus-RED-5 »

Man thats really solid Bubba!

I can't wait to see the final product. :mrgreen:
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Post by BUBBALOU »

KoolBear wrote:Bubbalou,

Did you forget we wanted to "break away" some of the parts? This looks pretty solid ;)
Slicing it up is the last thing to do, that is the easy part!

I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
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Post by KoolBear »

Kool, just wanted to make sure before you said DONE ;)
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Post by BUBBALOU »

Update

Image
White BG Version

Next is the bottom, and with no real reference, except some garbage they threw on it in the D3 intro, I will have to be a little creative
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Post by Aus-RED-5 »

Yep, I'd buy that! :mrgreen:
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Post by Duper »

Aus-RED-5 wrote:Yep, I'd buy that! :mrgreen:
X2! :oops:
Incredible.
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Post by BUBBALOU »

just a few details and tweeks left before she gets chopped up into little pieces.

ImageImage
Large Version of above
ImageImageImage

Should I do the inside of the cockpit?
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Post by d3jake »

hehe, we can stuff cottonballs int eh back thrusters for the thruster glow.
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Post by BUBBALOU »

no cockpit I guess then

I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
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Post by KoolBear »

Bubba,
I'd love a cockpit, it's your time if you are willing I say go for it!

Mike
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Post by Aus-RED-5 »

KoolBear wrote:Bubba,
I'd love a cockpit, it's your time if you are willing I say go for it!

Mike
X2. :)
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Post by BUBBALOU »

Quick Update

ImageImage

If you look carefully at the cockpit render/screenshot, we must extend the hood over the instrumentation.
In return the electronics will not reflected in the front window.


Added some more

ImageImage
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Post by Aus-RED-5 »

Ahhh yes, that's awesome work Bubba! :shock:
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Post by KoolBear »

Dude that rocks!

I hope it's not TO detailed for the model ;)
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Post by BUBBALOU »

Certain things can be left out by the MasterMold Maker, I have been leaving that option in the whole time.

Camera View from the cockpit (WIP) - then I had a little fun with Photoshop

ImageImage
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Post by Aus-RED-5 »

Wow!
Man, I can't wait to buy this bad boy! :mrgreen:
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Post by Foil »

x2! :D
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Post by Sedwick »

Very cool indeed. Are you going to attempt the Lock alarm box as well?
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Post by Enzo-03 »

BUBBALOU wrote:Next is the bottom, and with no real reference, except some garbage they threw on it in the D3 intro, I will have to be a little creative
i know this was 12 days ago but i havent been keeping up real well. anyways, looking at the d2 movies, some escape sequences, i noticed:

Image

The pyro in d2 has absolutely nothing on the belly! in a way i dont like the junk you put on the belly, where the hell is the center gunpoint supposed to be (missiles)? but in a way it looks good.

now for the cockpit, the center part of it (where the shield meter is) is not at enough of an angle. in fact, i think its completely vertical!
in the d2 intro:
Image

and even better, the d1 playstation version end movie:
Image
in fact, the whole set of screens is at a slight angle.
as it is, it looks great, though. i cannot wait to see it finished; i would like to have a render of it for my desktop :). if i had money i would get the pyro model when its made, too.
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Post by BUBBALOU »

Update, most of the interior layout is just for placement and is constantly being updated.

Well back to my real job(not off for another 7 days)

ImageImageImage
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